Void Armada is a twelve-mission arcade space shooter that turns over halfway through.

The first six are a siege. You are the only thing between an alien raiding fleet and the station at your back. Scouts first. Then destroyers with gatling bursts, then battleships, then stingers picking at you from out of range — until the whole armada arrives at once.

Then you stop defending. The last six take the war to them: hunt the mothership before it slips off the map, and raze the homeworlds it's guarding.

  • Scouts hunt in packs and carry shields that eat your first hit
  • Stingers run cloaked until something finally connects
  • Destroyers wind up a red glow before the gatlings open
  • Titans throw homing rockets on top of their cannons
  • Motherships launch drones and run for the edge of the map — let one escape and the mission is over
  • Jellyfish drift down from above and destroy whatever they touch, their own side included

Their bases aren't decoration either. One scrambles fighters, one seeds proximity mines, one pulses shields onto everything nearby, and one is a turret that shoots back. Homeworlds go critical when you've nearly broken them — finish the job or clear blast radius.

Beyond  campaign

  • Gauntlet — eight sealed sections, each garrison bigger than the last, one homeworld standing between you and the next
  • Boss Rush — six motherships back to back, no escorts, no mercy
  • Jellyfish Assault — raze two homeworlds while the sky comes down on you
  • Defend the City and Destroyer Siege — pure survival sieges
  • Unlimited — endless armada waves in a double-wide map

Kill capital ships to take their upgrade hearts. Ten hull tiers, each visibly meaner than the last, plus double-shot, cone spread, overcharge, shields, and time skew scattered across >span class="_wordAnimating_yu34g_11">battlefield.

Controls

WASD thrust · Mouse aim · L-click guns · R-click missiles · Shift boost · Q mines

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